okay, been really busy with portfolio work and having no PC for the last couple of weeks, so this blog has been neglected, am now updating. have been in constant contact with the rest of the group discussing changes to the plan for christmas, and the project as a whole. now have a new theme/story concept, which still needs to be discussed further, but currently stands as follows:
Plot for team project
Theme: military
The scene will be set in an active military installation, the player will control a soldier, a soldier who will react in one of 2 ways to a biohazard outbreak, the chemical which causes these reactions will be due for transporting from the containment facility to the front line, the player is there under the apprehension that they are supposed to be transporting said chemical. Upon arrival the player will be exposed due to an error within the facility. The chemical will have one of 2 possible effects, the first, will cause the player’s body to generate an electric field, this field will cause the player’s suit to constantly regenerate its shield at a moderate speed, the alternative effect is to change all electrical signals sent in the body to a lower, undetectable frequency. After being exposed, the player will be taken to a different facility under heavy guard. They will be informed that due to their exposure that they have gained one or other of these abilities and subsequently cannot be allowed to rejoin the general public, due to issues of confidentiality. They will be forced to fight/sneak their way free from the base, enlisting the aid of a cellmate, which will have whichever effect the chemical bestows that the player does not. If the player has the first effect they will need to fight and cause a distraction so that their cellmate can sneak around and disable the security, if the second, the player will be doing all the sneaking while the NPC cellmate causes a distraction. Either by combat or stealth, the player will make their way from their cell, across the base, back to the storage facility, which they will destroy, followed by either fighting through, or escaping from a pitched battle within the military facility, with the final scenes showing either the player standing triumphant against many dead enemies, or slipping quietly over the fence as the NPC fights many enemies.
This is just a very rough outline, once it has had some discussion and i have received yeses or nos from the rest of the group i will either re-write or develop that story
This will work well I like dude :)
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